Portrait of Rasmus Ploug

Rasmus Ploug

Research Assistant at the STEM Education Research Center – FNUG
University of Southern Denmark

I work at the intersection of learning technology, generative AI, and game development. My research examines how large language models can support learning in ethical, transparent, and well designed ways. I focus on how AI systems can scaffold understanding, encourage exploration, and provide meaningful feedback without undermining trust or agency. I am also interested in playful learning and the role of games in creating engaging and supportive learning experiences across STEM and related fields.

Publications

Selected peer reviewed work. Ordering: most recent first.

  • AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft

    2025 IEEE Conference on Games (CoG), 1–4. IEEE.
    Rasmus Ploug, Marco Scirea

  • Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems

    2025 IEEE Conference on Games (CoG), 1–4. IEEE.
    Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea

  • Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue

    2025 IEEE Conference on Games (CoG), 1–2. IEEE.
    Emil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen, Marco Scirea

  • Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics

    International Journal of Computer Games Technology, 2025(1), 3609613.
    Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown

  • Towards Interactive Evolutionary Camouflage Design

    2024 IEEE Conference on Games (CoG), 1–4. IEEE.
    Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown

Contact

For collaboration, or speaking opportunities, feel free to get in touch.